Fate happily ever after Storytron release?
Well, this was wasn't what I was expecting.
Industry legend Chris Crawford gave up on traditional game development 1992 after giving his Dragon Speech, and then went down a different route to develop something completely new; a system for interactive storytelling.
Imagine that system. I certainly have. I share a dream with Chris Crawford.
"I dreamed of the day when computer games would be a viable medium of artistic expression — an art form. I dreamed of computer games expressing the full breadth of human experience and emotion. I dreamed of computer games that were tragedies, games about duty and honor, self-sacrifice and patriotism. I dreamed of satirical games and political games; games about the passionate love between a boy and girl, and the serene and mature love of a husband and wife of decades; games about a boy becoming a man, and a man realizing that he is no longer young. I dreamed of games about a man facing truth on a dusty main street at high noon, and a boy and his dog, and a prostitute with a heart of gold."
- Chris Crawford, Chris Crawford on Game Design
After 16 years, Storytron is now ready for the limelight and Chris has released the first public interactive story built with it; Balance of Power: 21st Century. I tried it. My first game, or story, lasted about a minute, and this was the end result.
Fate happily ever after USA super-tiny? Yeah, not entirely what I was expecting after all those years. My second game lasted longer; it never seemed to lead anywhere. To be fair, I will give it both a third and a fourth shot. Chris might be crazy but he's not stupid, and I still believe that, despite the horrible presentation and the surreal english, there might be something to it.
UPDATED: Response from Chris Crawford in the comments.